Created by kKaltUu
The map is broken. If we cap A and C during our attack phase, we win. If they cap A and B in the same time without even touching C, they win. Try it yourself, it'll say "capture 2 points to win"...
View ArticleReply by DVSscheme
It has potential for really cool strats but the last point caps too fast imo, so this makes the defending team have to defend last and basically give up either a or b after one is capped, and if what...
View ArticleReply by Bloodis
Quoted from princess dvs if what Kkaltuu mentioned above is supposed to happen Definitely not, why should it happen? Even Steel marks the E point capture as 5 points in the end even if you wouldn't...
View ArticleReply by Nightmare7
The cap time on C should be longer, and the spawn times for the defending team when A and B are capped should also be longer. There should also be a bridge on all sides of E point, there are currently...
View ArticleReply by Roper
Feels like a very strategy based map, However my team and I seem to believe whoever defends 1st has the upper hand and tends to win. Leading to draws. However the preseason scores don't seem to follow...
View ArticleReply by Inlcuded_Middle
Better than both edifice and gravel pit, I still don't like the roofs that push you off overwatch style on A, I think the cap times on A and B should be a touch faster and also fix that stupid cap A+B...
View ArticleReply by yrr
Oh wow I didnt realise this map was still being considered. I might be updating it some time so I can definitely look into fixing those things. Thanks for the feedback.
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